• References
    • Main
    • RenderKit
    • LibJS
    • Canvas
  • Components
    • Overview
    • Page
    • Basic
      • Rectangle
      • Text
      • Button
      • HTML Article
      • Toggle Button
      • Tiler
      • Web View
      • Image Zoomer
    • Navigation
      • Carousel
    • Forms
      • Form
      • Text Entry
    • Layout
      • Group
  • Web API
  • Tutorials
  • Contact
Menu
  • References
    • Main
    • RenderKit
    • LibJS
    • Canvas
  • Components
    • Overview
    • Page
    • Basic
      • Rectangle
      • Text
      • Button
      • HTML Article
      • Toggle Button
      • Tiler
      • Web View
      • Image Zoomer
    • Navigation
      • Carousel
    • Forms
      • Form
      • Text Entry
    • Layout
      • Group
  • Web API
  • Tutorials
  • Contact

Author: David Brebner

Search

Act it out game

This game is a digital version of the famous party game charades, but in reverse. You pick a theme and then everyone else has to act out a word for you to guess. You only have a minute so try and guess using people’s clues. You can use just acting

Read More »
David Brebner January 2, 2021

Using special effects (shaders) in Umajin

Using special effects (shaders) in Umajin Shaders are used to provide special effects to objects drawn in Umajin.  This document assumes you already have a working knowledge of shaders and covers how to create your own for use in your Umajin project.  Throughout this document the terms shader and effect

Read More »
David Brebner April 2, 2020

Donut style display meter

This control is going to enable us to display single values in a ‘donut’ style that has been popularized in many dashboarding tools. It’s like a cross between a pie graph and a fuel gauge. Here is the source code for the component you can download and examine in more

Read More »
David Brebner September 17, 2017

Vertical Dodge Game

This is a very simple game involving dodging planets and collecting glowing stars. There is a two-layer parallax repeating starfield in the background. This uses sprites and the RenderKit to create the hardware accelerated rendering of the game-play. This is all wrapped up into a component. This is really designed

Read More »
David Brebner September 15, 2017

Creating a Five Star component in Umajin

Part 1 – Five Star Component This is a fully working ‘Five Star’ display for data binding – and input control for raising events. The user can adjust the graphics for the on and off stars. When clicked on, the component will raise the on_up event passing the value back

Read More »
David Brebner September 14, 2017

Creating an Animated Shape using RenderKit

This is an extended example of the RenderKit Component being used as a base for a Custom Component. The RenderKit has a number of special attributes and features which make it ideal for situations where you need to get lower level access to the Umajin system than other base components

Read More »
David Brebner April 18, 2017

Introduction to Custom Feeds

Introduction This tutorial will show you how to create some relatively simple custom feeds to use in Feed Lists and Feed Item Views of your applications.  Custom Feeds can be used to retrieve information from legacy data sources and/or transform data from any source into presentable information. The ‘Hello World Feed’ examples

Read More »
David Brebner April 18, 2017

Creating a Custom Slider Component in Umajin

This is a fully working Slider Component where the user can specify the background and thumb graphics. They can also set the minimum, maximum and number of steps the Slider can lock onto. Then the Component will raise the on_slide and on_up events passing the value back to be used

Read More »
David Brebner April 18, 2017
  • Developer Home
  • Umajin Home
  • Support Home
Menu
  • Developer Home
  • Umajin Home
  • Support Home