This game is a digital version of the famous party game charades, but in reverse. You pick a theme and then everyone else has to act out a word for you to guess. You only have a minute so try and guess using people’s clues. You can use just acting
Using special effects (shaders) in Umajin
Using special effects (shaders) in Umajin Shaders are used to provide special effects to objects drawn in Umajin. This document assumes you already have a working knowledge of shaders and covers how to create your own for use in your Umajin project. Throughout this document the terms shader and effect
This control is going to enable us to display single values in a ‘donut’ style that has been popularized in many dashboarding tools. It’s like a cross between a pie graph and a fuel gauge. Here is the source code for the component you can download and examine in more
This is a very simple game involving dodging planets and collecting glowing stars. There is a two-layer parallax repeating starfield in the background. This uses sprites and the RenderKit to create the hardware accelerated rendering of the game-play. This is all wrapped up into a component. This is really designed
Creating a Five Star component in Umajin
Part 1 – Five Star Component This is a fully working ‘Five Star’ display for data binding – and input control for raising events. The user can adjust the graphics for the on and off stars. When clicked on, the component will raise the on_up event passing the value back
Creating an Animated Shape using RenderKit
This is an extended example of the RenderKit Component being used as a base for a Custom Component. The RenderKit has a number of special attributes and features which make it ideal for situations where you need to get lower level access to the Umajin system than other base components
Introduction This tutorial will show you how to create some relatively simple custom feeds to use in Feed Lists and Feed Item Views of your applications. Custom Feeds can be used to retrieve information from legacy data sources and/or transform data from any source into presentable information. The ‘Hello World Feed’ examples
Creating a Custom Slider Component in Umajin
This is a fully working Slider Component where the user can specify the background and thumb graphics. They can also set the minimum, maximum and number of steps the Slider can lock onto. Then the Component will raise the on_slide and on_up events passing the value back to be used