• JS RenderKit
  • JS Main
  • Components
    • Overview
    • Page
    • Basic
      • Rectangle
      • Text
      • Button
      • HTML Article
      • Toggle Button
      • Tiler
      • Web View
      • Image Zoomer
    • Navigation
      • Carousel
    • Forms
      • Form
      • Text Entry
    • Layout
      • Group
  • Web API
  • Tutorials
  • Contact
Menu
  • JS RenderKit
  • JS Main
  • Components
    • Overview
    • Page
    • Basic
      • Rectangle
      • Text
      • Button
      • HTML Article
      • Toggle Button
      • Tiler
      • Web View
      • Image Zoomer
    • Navigation
      • Carousel
    • Forms
      • Form
      • Text Entry
    • Layout
      • Group
  • Web API
  • Tutorials
  • Contact

Category: RenderKit

Search

Using special effects (shaders) in Umajin

Using special effects (shaders) in Umajin Shaders are used to provide special effects to objects drawn in Umajin.  This document assumes you already have a working knowledge of shaders and covers how to create your own for use in your Umajin project.  Throughout this document the terms shader and effect

Read More »
David Brebner April 2, 2020

Vertical Dodge Game

This is a very simple game involving dodging planets and collecting glowing stars. There is a two-layer parallax repeating starfield in the background. This uses sprites and the RenderKit to create the hardware accelerated rendering of the game-play. This is all wrapped up into a component. This is really designed

Read More »
David Brebner September 15, 2017

Creating an Animated Shape using RenderKit

This is an extended example of the RenderKit Component being used as a base for a Custom Component. The RenderKit has a number of special attributes and features which make it ideal for situations where you need to get lower level access to the Umajin system than other base components

Read More »
David Brebner April 18, 2017
  • Developer Home
  • Umajin Home
  • Support Home
Menu
  • Developer Home
  • Umajin Home
  • Support Home