• References
    • Main
    • RenderKit
    • LibJS
    • Canvas
  • Components
    • Overview
    • Page
    • Basic
      • Rectangle
      • Text
      • Button
      • HTML Article
      • Toggle Button
      • Tiler
      • Web View
      • Image Zoomer
    • Navigation
      • Carousel
    • Forms
      • Form
      • Text Entry
    • Layout
      • Group
  • Web API
  • Tutorials
  • Contact
Menu
  • References
    • Main
    • RenderKit
    • LibJS
    • Canvas
  • Components
    • Overview
    • Page
    • Basic
      • Rectangle
      • Text
      • Button
      • HTML Article
      • Toggle Button
      • Tiler
      • Web View
      • Image Zoomer
    • Navigation
      • Carousel
    • Forms
      • Form
      • Text Entry
    • Layout
      • Group
  • Web API
  • Tutorials
  • Contact

Category: RenderKit

Search

Creating reusable components from ShaderToy code.

This example will show how to convert a ShaderToy shader into a reusable component inside the Umajin Editor.  If you have not read the first tutorial, you should read that first. We will start with this example and import that into the Umajin Editor.  You should now have the spinner

Read More »
Richard Rountree April 19, 2021

Importing your ShaderToy code to Umajin

You can import your ShaderToy code for use in Umajin projects. Just note that ALL contributions to the Shadertoy site have individual licensing requirements and many are not available for commercial use or are available only with special conditions. Please make sure to read carefully and comply with any licensing

Read More »
Richard Rountree April 13, 2021

Using special effects (shaders) in Umajin

Using special effects (shaders) in Umajin Shaders are used to provide special effects to objects drawn in Umajin.  This document assumes you already have a working knowledge of shaders and covers how to create your own for use in your Umajin project.  Throughout this document the terms shader and effect

Read More »
David Brebner April 2, 2020

Vertical Dodge Game

This is a very simple game involving dodging planets and collecting glowing stars. There is a two-layer parallax repeating starfield in the background. This uses sprites and the RenderKit to create the hardware accelerated rendering of the game-play. This is all wrapped up into a component. This is really designed

Read More »
David Brebner September 15, 2017

Creating an Animated Shape using RenderKit

This is an extended example of the RenderKit Component being used as a base for a Custom Component. The RenderKit has a number of special attributes and features which make it ideal for situations where you need to get lower level access to the Umajin system than other base components

Read More »
David Brebner April 18, 2017
  • Developer Home
  • Umajin Home
  • Support Home
Menu
  • Developer Home
  • Umajin Home
  • Support Home